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 The '100 Rads' bar...

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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sat 16 Sep 2017 - 19:24

[You must be registered and logged in to see this link.] wrote:
Research Station has 2 Mushroom Artifacts. Both underground, one on train tracks, the other in the room with the inactive Brain, a Controller, and a Safe. Screens below:

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there is not mushroom artifact in research station. i went here.

maybe after talk anyone will spawn.
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Artyom
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PostSubject: Re: The '100 Rads' bar...   Sat 16 Sep 2017 - 20:25

Kolmogorov asked me to search old village, searched all and killed all military men (they were neutral to me, btw!), but he don't let me complete quest.

EDIT: Forget it, guys. After 30m of running around, he asked me to return...
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 17 Sep 2017 - 13:40

i cant enter f1 facility help
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Sun 17 Sep 2017 - 22:45

[You must be registered and logged in to see this link.] wrote:
i cant enter f1 facility help

something must have been changed on that map in 110014, so your old gamesaves aren't compatible with it anymore

like I said earlier its best to start a new game with each major patch.

edit: just as a test I made a backup save, and then loaded the F1 Facility map on my 110014 playthrough by using the map teleporter menu (F2 key at game menu) and it loads fine, no CTD
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Mon 18 Sep 2017 - 9:08

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
i cant enter f1 facility help

something must have been changed on that map in 110014, so your old gamesaves aren't compatible with it anymore

like I said earlier its best to start a new game with each major patch.

edit: just as a test I made a backup save, and then loaded the F1 Facility map on my 110014 playthrough by using the map teleporter menu (F2 key at game menu) and it loads fine, no CTD

himm for to be old save. i understand you. do you can help me? over old save.
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pchester
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PostSubject: Re: The '100 Rads' bar...   Mon 18 Sep 2017 - 12:12

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himm for to be old save. i understand you. do you can help me? over old save.

It looks as if _Nite_ is correct. I am now playing a game started in 1.1.0014, and I am also able to teleport to F1. When I tried to do this with an old save game from 1.1.0013 I got the same error that you are getting.

If you want to complete your current game before starting a new one, I think your only options are to either search for a mushroom artifact elsewhere or spawn one in.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Mon 18 Sep 2017 - 15:59

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
himm for to be old save. i understand you. do you can help me? over old save.

It looks as if _Nite_ is correct. I am now playing a game started in 1.1.0014, and I am also able to teleport to F1. When I tried to do this with an old save game from 1.1.0013 I got the same error that you are getting.

If you want to complete your current game before starting a new one, I think your only options are to either search for a mushroom artifact elsewhere or spawn one in.

i dont want again new game. are there else method? i used spawn menu. i used storm suit. but there are sames fault at suit. sometime disappear suit also suit taking extra demage.
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pchester
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PostSubject: Re: The '100 Rads' bar...   Mon 18 Sep 2017 - 18:41

[You must be registered and logged in to see this link.] wrote:
i dont want again new game. are there else method? i used spawn menu. i used storm suit. but there are sames fault at suit. sometime disappear suit also suit taking extra demage.

Sorry kaplumbaga, any other method to do what? Unfortunately it seems that F1 is no longer reachable in games that were started in 110013. I assume that something was changed in the update to cause this. However, once you have collected the ZEP doc and found (or spawned) the mushroom artifact, I don't think you need to go there again. Is there something else that you are unable to do? I think you must be very close to the end of the game as it stands now.

The 'disappearing outfits' problem in the final levels of 110013 was reported, and has hopefully been fixed in 110014 - but I haven't reached that part of the game yet. As far as I know, if this happens the only option is to spawn in a replacement. (And wear plenty of "bulletproof" artifacts in case you teleport into the middle of a fight!)
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Mon 18 Sep 2017 - 19:08

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i dont want again new game. are there else method? i used spawn menu. i used storm suit. but there are sames fault at suit. sometime disappear suit also suit taking extra demage.

Sorry kaplumbaga, any other method to do what? Unfortunately it seems that F1 is no longer reachable in games that were started in 110013. I assume that something was changed in the update to cause this. However, once you have collected the ZEP doc and found (or spawned) the mushroom artifact, I don't think you need to go there again. Is there something else that you are unable to do? I think you must be very close to the end of the game as it stands now.

The 'disappearing outfits' problem in the final levels of 110013 was reported, and has hopefully been fixed in 110014 - but I haven't reached that part of the game yet. As far as I know, if this happens the only option is to spawn in a replacement. (And wear plenty of "bulletproof" artifacts in case you teleport into the middle of a fight!)

i cant wear storm suit. it is very getting hit. also it is disappear. if i start new game.i must play 6 moon. continuous new patch posted. i methinks There's nothing I can do.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Mon 18 Sep 2017 - 21:12

i forcedly again start new game from collector.
there are many cancel tasks
there is not skat 15
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Tue 19 Sep 2017 - 13:06

found another issue. I was testing silencers on guns

the FN 2000 Compact rifle is a 7.62x39 ammo type and currently its set to use the 5.56x45 silencer

the 7.62x39 silencer doesn't work with it
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Wed 27 Sep 2017 - 11:45

anyone having problems with the second cyclops riddle in 110014?

Spoiler:
 
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pchester
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PostSubject: Re: The '100 Rads' bar...   Wed 27 Sep 2017 - 12:31

[You must be registered and logged in to see this link.] wrote:
anyone having problems with the second cyclops riddle in 110014?
Spoiler:
 

I did that part fairly recently, and the backpack was there for me. (I did have some trouble finding it though. I managed to kill the dog pack with a single grenade, and the bodies all landed in a pile on top of it! Rolling Eyes ).
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Wed 27 Sep 2017 - 12:34

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
anyone having problems with the second cyclops riddle in 110014?
Spoiler:
 

I did that part fairly recently, and the backpack was there for me. (I did have some trouble finding it though. I managed to kill the dog pack with a single grenade, and the bodies all landed in a pile on top of it! Rolling Eyes ).

wierd, it was thier for me in 110013 but not 110014 Neutral

oh well good thing we have info portions I just spawned a detector_elite_john so I could continue.

I noticed that too about the dogs btw, an insane ammount of them all over in this version and they seem to instantly respawn when ya only left the map for a short time.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Thu 28 Sep 2017 - 12:57

do any of you share the save with me?
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Fri 29 Sep 2017 - 0:58

[You must be registered and logged in to see this link.] wrote:
do any of you share the save with me?

I'm not up to F1 yet in my 110014 playthrough, it will be a long wait
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pchester
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PostSubject: Re: The '100 Rads' bar...   Fri 29 Sep 2017 - 10:07

[You must be registered and logged in to see this link.] wrote:
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do any of you share the save with me?
I'm not up to F1 yet in my 110014 playthrough, it will be a long wait

Sorry kaplumbaga, same here. Only just met Lightning, so a long way to go.
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Fri 29 Sep 2017 - 21:04

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
do any of you share the save with me?
I'm not up to F1 yet in my 110014 playthrough, it will be a long wait

Sorry kaplumbaga, same here. Only just met Lightning, so a long way to go.

Ha your way further then me, ya must be focusing on the storyline only instead of doing the side missions with it

Spoiler:
 


Last edited by _Nite_ on Fri 29 Sep 2017 - 23:20; edited 1 time in total
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pchester
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PostSubject: Re: The '100 Rads' bar...   Fri 29 Sep 2017 - 22:33

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ya must be focusing on the storyline only instead of doing the side missions
Spoiler:
 

Yes, in this game I am only doing the side missions that I find the most interesting. I am not exactly doing a speed run, but I do want see if the more annoying problems I had in 110013 have been fixed. So far it is a mixed bag - certainly an improvement, but still some issues remaining. Next game I will go back to doing everything.

I try to do as many missions as I can with Freedom before the
Spoiler:
 
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 11:51

where is the chernobyl bag. there is not on military soldiers.
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 12:52

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where is the chernobyl bag. there is not on military soldiers.

That mission has to be completed during the timer when ya get to NPP the first time. if ya missed it ya will have to spawn it, I dont know the item name for it
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 13:15

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where is the chernobyl bag. there is not on military soldiers.

That mission has to be completed during the timer when ya get to NPP the first time. if ya missed it ya will have to spawn it, I dont know the item name for it

The medical bag is sumka_arhara. You may also need info portion sahar_sumka_have to get the message to return to Sakharov.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 13:38

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where is the chernobyl bag. there is not on military soldiers.

That mission has to be completed during the timer when ya get to NPP the first time. if ya missed it ya will have to spawn it, I dont know the item name for it

i am at npp1. shown picture here.i first visit.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 13:40

[You must be registered and logged in to see this link.] wrote:
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[You must be registered and logged in to see this link.] wrote:
where is the chernobyl bag. there is not on military soldiers.

That mission has to be completed during the timer when ya get to NPP the first time. if ya missed it ya will have to spawn it, I dont know the item name for it

The medical bag is sumka_arhara. You may also need info portion sahar_sumka_have to get the message to return to Sakharov.

is there fault this task?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 14:27

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is there fault this task?

The captain with the bag spawns when you first enter NPP south and get the task to find the entrance to the Sarcophagus. He is
Spoiler:
 
The problem is that you have to find him before you descend into the Sarcophagus, otherwise he (and the bag) will probably de-spawn by the time you return. You have 20 minutes from when the timer starts, which should be plenty of time.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 15:06

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
is there fault this task?

The captain with the bag spawns when you first enter NPP south and get the task to find the entrance to the Sarcophagus. He is
Spoiler:
 
The problem is that you have to find him before you descend into the Sarcophagus, otherwise he (and the bag) will probably de-spawn by the time you return. You have 20 minutes from when the timer starts, which should be plenty of time.

after i descent into sarcophagus will spawn?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 15:36

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after i descent into sarcophagus will spawn?

I think he spawns when you first enter the Chernobyl South map. If you have only recently entered the Sarcophagus, you might be able to use ESC-F2 to NPP1CONTROL to return to the Sarcophagus entrance and find him before he de-spawns. Otherwise you are probably too late.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 15:42

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after i descent into sarcophagus will spawn?

I think he spawns when you first enter the Chernobyl South map. If you have only recently entered the Sarcophagus, you might be able to use ESC-F2 to NPP1CONTROL to return to the Sarcophagus entrance and find him before he de-spawns. Otherwise you are probably too late.

i am not enter to Sarcophagus. i went to military soldier base fisrt as. my time left 25 munite.
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 15:55

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i am not enter to Sarcophagus. i went to military soldier base fisrt as. my time left 25 munite.

In that case all I can suggest is that you examine any bodies between where he should be and the Sarcophagus entrance. In older versions he used to get distracted by the fighting and head for the entrance, usually dying somewhere along the way. I once found his body right by the entrance doors.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 16:09

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i am not enter to Sarcophagus. i went to military soldier base fisrt as. my time left 25 munite.

In that case all I can suggest is that you examine any bodies between where he should be and the Sarcophagus entrance. In older versions he used to get distracted by the fighting and head for the entrance, usually dying somewhere along the way. I once found his body right by the entrance doors.

i played repeatedly despite, i didnt see other on soldiers. only on military soldier at shown picture base.
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 16:18

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i played repeatedly despite, i didnt see other on soldiers. only on military soldier at shown picture base.

In that case I am afraid spawning it in may be your only option.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 16:22

before enter Sarcophagus, i looked all on military soldiers. but there is not.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 17:50

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i played repeatedly despite, i didnt see other on soldiers. only on military soldier at shown picture base.

In that case I am afraid spawning it in may be your only option.

No need to fear. because task is fault.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 20:28

why without quickly talk to meccep not take recipe? earlier not such.
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joy division
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 20:58

Agroprom
save Mole
All the soldiers are dead
Mole is stuck.
What the hell, says Sid....
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Oct 2017 - 21:01

why no longer snitch giving 4 recipe?
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