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 Army Warehouses bugs as of 1.10013

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sjohnson
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PostSubject: Army Warehouses bugs as of 1.10013   Mon 7 Aug 2017 - 20:44

I noticed two bugs regarding AW missions:

1.  After completing and turning in the take out the Dutyers task, when I spawn at AW from Rostok Max and 4 Freedomers are lined up as though the mission had never even started.  Max gives the speech and everything, then (of course) just he heads over to the farmstead.

2.  The engine crashed on me during the kill the informant task, but when I launch both a quicksave and a named save, I'm told to kill the informant but immediately get the task cancelled message.

Another bug, this is related to the kill Hump mission.  I complete the task, then loot bodies and the game crashes shortly after looting.  Using, again, both quick and named saves, all the loot is missing as well as all the Mercenary bodies.  I still get credit for the mission, so again not a game stopper.

None of the bugs appear to be a game breaker, but I've never seen these bugs before.
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pchester
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PostSubject: Re: Army Warehouses bugs as of 1.10013   Mon 7 Aug 2017 - 21:40

[You must be registered and logged in to see this link.] wrote:
I noticed two bugs regarding AW missions:

1.  Max & Dutyers
2.  kill the informant task cancelled
3.  Hump loot missing after crash

1. I had this when I actually did the mission - only Max moved off, and I had to run ahead and kill as many Dutyers as I could before he got there so he didn't get killed. After the mission Max returned to his normal place, but his men still hadn't moved. Appears to be a 110013 bug. Has been reported.

2. Some tasks can't be interrupted, I assume that this is one. All you can do is to reload an earlier save and retake the mission. (In my game he kept getting attacked by bloodsuckers and pseudodogs. I had to go around and kill them all before taking the mission, just so he would get into position)

3. This sounds like the standard clear-up of bodies that happens when you exit the game (otherwise the zone would be knee-deep in corpses by the time you finished! affraid) Weapons are not removed by this process.

Can't help with the CTDs; unfortunately we are stuck with them until TB can develop his 64-bit engine.
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sjohnson
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PostSubject: Re: Army Warehouses bugs as of 1.10013   Mon 7 Aug 2017 - 21:49

The weapons were removed from my backpack, after I looted and made 2 different saves.  I always loot so the game doesn't get littered What a Face So, it was strange.

I restarted the AW level and was able to successfully complete the informant mission.

The description you give of Max moving and the others standing still is the same I would give of the mission in a previous playthrough, but I've never seen them regroup after the mission is complete, before.  Interestingly, after regrouping, Max and all the others took off and went to the farm instead of just Max..
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pchester
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PostSubject: Re: Army Warehouses bugs as of 1.10013   Mon 7 Aug 2017 - 22:24

Ah, sorry, I missed the part where they were in your backpack. That is strange.

I remember watching Grimwald's videos, where he stashed surplus gear on dead bodies to avoid post-battle clutter. Somehow I never think to do that. I do loot as much as I can carry though, but in my case it is purely mercenary Rolling Eyes .

There do seem to be some timing issues in this version, there are a few places where scripts seem to be firing in the wrong order. Hopefully TB will have it sorted for the next release.
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sjohnson
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PostSubject: Re: Army Warehouses bugs as of 1.10013   Mon 7 Aug 2017 - 22:28

I was a bit rushed in my first reply, so

Thank You!
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_Nite_
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PostSubject: Re: Army Warehouses bugs as of 1.10013   Mon 7 Aug 2017 - 23:23

speaking of army warehouse.... where is the APC near a barb wire fence?  scratch (collector cache stash)

I can see about 5 apc's around the map but none of them are near a barb wire fence
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PostSubject: Re: Army Warehouses bugs as of 1.10013   Mon 7 Aug 2017 - 23:49

Sorry, man.  I've never gotten that far in Collector. However, I just entered the warehouses with the ammo from Sid. I'll take a look around.
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PostSubject: Re: Army Warehouses bugs as of 1.10013   Mon 7 Aug 2017 - 23:55

Spoiler:
 
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_Nite_
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PostSubject: Re: Army Warehouses bugs as of 1.10013   Tue 8 Aug 2017 - 0:24

[You must be registered and logged in to see this link.] wrote:
Spoiler:
 

talking about the one on the road? Thats not exactly near the barbwire fence, the description said near it next to APC

the collector guide doesn't help me either, the author that made it never found that location either

edit: nevermind I got, I just gave up on that location, I reloaded my backup save to get it to spawn at one of the other locations.
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pchester
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PostSubject: Re: Army Warehouses bugs as of 1.10013   Tue 8 Aug 2017 - 10:48

[You must be registered and logged in to see this link.] wrote:
nevermind I got, I just gave up on that location, I reloaded my backup save to get it to spawn at one of the other locations.

Sorry _Nite_, too late to help you, but for anyone else stuck on this one...

Spoiler:
 
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