STALKERSOUP


Everything about the STALKERSOUP game...
 
HomeFAQRegisterLog in
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Where and when is Rat around?
by sjohnson Today at 19:13

» 'stable_stories' file completed
by pchester Yesterday at 23:18

» Holding gun, then grenade... What?
by nemisis1842khann Yesterday at 17:49

» S.T.A.L.K.E.R. 2 announced
by TecnoBacon Yesterday at 17:27

» Sako TRG 42 suppressor
by kd6dm Tue 22 May 2018 - 23:15

» ATP Transiton
by pchester Mon 21 May 2018 - 22:00

» Kostya's Garbage cache
by meadle Mon 21 May 2018 - 18:16

» Kostya's stash in Cordon? (In the wood near the abandoned factory)
by pchester Mon 21 May 2018 - 9:39

May 2018
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031   
CalendarCalendar
Top posting users this week
nemisis1842khann
 
pchester
 
meadle
 
sjohnson
 
TecnoBacon
 
Sword2012
 
joy division
 
kd6dm
 
FurphyForum
 
Statistics
We have 498 registered users
The newest registered user is ljh56444

Our users have posted a total of 5724 messages in 653 subjects
Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests

None

Most users ever online was 26 on Sat 7 Apr 2018 - 5:10

Share | 
 

 Clear Skyers and the Xvatalka plant at start of Swamp

Go down 
AuthorMessage
pchester
Moderator
avatar

Posts : 1201
Join date : 2017-06-03
Location : UK

PostSubject: Clear Skyers and the Xvatalka plant at start of Swamp   Wed 20 Sep 2017 - 10:21

At the south Cordon entry to the Swamp, the path toward the CS base is blocked by one of the Xvatalka plant anomalies. Annoying, but not really a problem for MO as long as he remembers it is there. However, when you first arrive you are asked to
Spoiler:
 
Three Clear Skyers set out with you, and without fail every one of them walks straight through the Xvatalka and bleeds to death shortly after crossing the bridge. These guys live there, so surely they should know that the thing is sitting there. Could their AI/pathing be adjusted so they know to avoid it?
Back to top Go down
Sword2012
Administrator
avatar

Posts : 493
Join date : 2017-05-31
Location : UK

PostSubject: Re: Clear Skyers and the Xvatalka plant at start of Swamp   Wed 20 Sep 2017 - 12:24

[You must be registered and logged in to see this link.] wrote:
At the south Cordon entry to the Swamp, the path toward the CS base is blocked by one of the Xvatalka plant anomalies. Annoying, but not really a problem for MO as long as he remembers it is there. However, when you first arrive you are asked to
Spoiler:
 
Three Clear Skyers set out with you, and without fail every one of them walks straight through the Xvatalka and bleeds to death shortly after crossing the bridge. These guys live there, so surely they should know that the thing is sitting there. Could their AI/pathing be adjusted so they know to avoid it?

This happened to me, too. I think the game does this in order that you 'go it alone'...

As for the Xvatalka, its description states that this mutation inflicts so much traumatic injury that many Stalkers (myself included) create GPS markers for them, especially in the Swamps... affraid
Back to top Go down
pchester
Moderator
avatar

Posts : 1201
Join date : 2017-06-03
Location : UK

PostSubject: Re: Clear Skyers and the Xvatalka plant at start of Swamp   Wed 20 Sep 2017 - 14:14

[You must be registered and logged in to see this link.] wrote:
This happened to me, too. I think the game does this in order that you 'go it alone'...

Well, it certainly has that result, and the opposition really isn't strong enough to warrant a big attacking party, but if that is the intention it would make more sense to just ask MO to go in alone. The idea that three supposedly knowledgeable locals would take it in turn to run through a known killer plant and then die, doesn't make a lot of sense to me. Oh well, such is life in the Zone. Rolling Eyes Onward...
Back to top Go down
_Nite_
Veteran


Posts : 398
Join date : 2017-07-13
Location : USA

PostSubject: Re: Clear Skyers and the Xvatalka plant at start of Swamp   Thu 21 Sep 2017 - 2:04

I had the exact same problem

I can get that clear sky group to survive up until they head back to the house after rescuing the buddy, but they die before they reach it I guess due to that anomaly plant

the walking path for them just needs to be adjusted in the code to fix it.
Back to top Go down
Sponsored content




PostSubject: Re: Clear Skyers and the Xvatalka plant at start of Swamp   

Back to top Go down
 
Clear Skyers and the Xvatalka plant at start of Swamp
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
STALKERSOUP :: STALKERSOUP Main discussions-
Jump to: