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 Ammo in 110012

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shaman
Zombie
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Posts : 2
Join date : 2017-06-10
Location : WV

PostSubject: Ammo in 110012   Sun 11 Jun 2017 - 5:09

I'm playing Version 1 Release 1 Revision 0012 and whenever I loot enemies they either have next to no ammo or 200 rounds of whatever their gun uses. Is there some sort of fix for this or is it suppose to be this way? Thanks
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TrueB
Novice


Posts : 26
Join date : 2017-06-03

PostSubject: Re: Ammo in 110012   Sun 11 Jun 2017 - 10:25

If you go into TB3D Modders.Script, there is a provision for limiting ammo. You might also set the number of items from 1 upwards for NPCs to have. You might also check the base of the script for other items.


Last edited by TrueB on Wed 14 Jun 2017 - 22:32; edited 1 time in total
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TecnoBacon
Administrator
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Posts : 57
Join date : 2017-06-01
Location : USA

PostSubject: Re: Ammo in 110012   Mon 12 Jun 2017 - 20:34

there is a bug that is not removing the 200 rounds given so npc don't run out right away but on death it should be removed and a random amount is supposed to be given back. It is ignoring npc that have more than the max amount completely.
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papanoel
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Posts : 18
Join date : 2017-06-03
Age : 39
Location : France

PostSubject: Re: Ammo in 110012   Sun 18 Jun 2017 - 13:46

I like this bug.
Especially when the dead NPC has 200 buckshot ammo or 800 .45 Hydroshock. Smile
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