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 Resetting anomalies?

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papanoel
Novice


Posts : 7
Join date : 2017-06-03
Age : 39
Location : France

PostSubject: Resetting anomalies?   Sun 1 Oct 2017 - 15:33

Hello guys,

I'm at level-up 3 having started a new game (level-up 0) about a year ago. Game is patched to 1.0014.1
I noticed an increase in stability with almost each update and some improvements here and there, but I still have minor issues.

Among them, I noticed that during blow outs, all the "mobile" anomalies are removed except the snow anomalies. IIRC, updating to 1.10012 removed all but fixed anomalies. It's been restored when updating to 1.10013. Since then when a blow out occurs, I can see lots of snow anomalies everywhere. In some maps (Cordon, Garbage, Army warehouses) it slows down my game quite a bit. It's still playable but annoying.

Hence my question: is there a way to force the game to reset all anomalies ?

I had a look at the modder's script file and at line 300 I set "least anomalies" to "true". It didn't change anything.

I never came across this issue before nor I did read about it.
All I can tell is when a former update made all anomalies disappear, I used a snow capsule at AW in order to do some cooking. I used other capsules to spawn most of the other useful anomalies but the snow was the first one I spawned.
Maybe it could explain my issue ?
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pchester
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Posts : 453
Join date : 2017-06-03
Location : UK

PostSubject: Re: Resetting anomalies?   Sun 1 Oct 2017 - 15:52

papanoel wrote:
is there a way to force the game to reset all anomalies ?
I had a look at the modder's script file and at line 300 I set "least anomalies" to "true". It didn't change anything.

I don't know of any way to affect anomaly spawning other than what is in the modder's script. For several versions now, there seems to be a point in mid-game where most of the random anomalies disappear. They reappear later on, but - for example - formerly dangerous areas such as
Spoiler:
 
have almost no anomalies during this period.

I usually set up a line of capsule-generated anomalies in a "safe" area near the Bar to do my artifact cooking. Perhaps you are right and that is somehow affecting random spawning. I will have to try only using natural anomalies in my next game and see if it still happens.
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nemisis1842khann
Experienced


Posts : 97
Join date : 2017-07-12

PostSubject: Re: Resetting anomalies?   Sun 15 Oct 2017 - 21:16

Wow pchester.. what a brilliant idea capsule-generated anomalies all in a line no hunting,
soon as caps start appearing off i go...brilliant

I have notice however anomalies in some areas are total'y empty and but
but return poss not a glitch just the game catching up with it self, but I will try
your idea any way.
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TecnoBacon
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Posts : 46
Join date : 2017-06-01
Location : USA

PostSubject: Re: Resetting anomalies?   Yesterday at 1:56

the lack of anomalies during certain periods is intended in many areas, once they start up again it is based on your experience points as to how many and how hard they are. If you are playing normally and not using cheats then they should be fairly common and with more dangerous ones showing up. If in invincible mode you do not get the points, master gets the most points as things are harder, collector has a new scale factor that starts at max stalker levelup and progresses over 10 more levelups
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pchester
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Posts : 453
Join date : 2017-06-03
Location : UK

PostSubject: Re: Resetting anomalies?   Yesterday at 9:46

nemisis1842khann wrote:
capsule-generated anomalies all in a line no hunting, soon as caps start appearing off i go...

Thanks nemisis1842khann, but I can't take all the credit. Embarassed There are several other members here who do the same thing. When you think about it, it is the logical thing to do with all of those expensive capsules - having them all in one place certainly makes cooking artifacts a lot easier than chasing around several maps in search of an elusive anomaly! Wink
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nemisis1842khann
Experienced


Posts : 97
Join date : 2017-07-12

PostSubject: Re: Resetting anomalies?   Yesterday at 15:55


Do not run your self down you put it on the site, the space behind the bar area is so ideal
over the fence to go to atp and back just behind the bar with that weird hole in the fence
that disappears after going through it, any way thanks to who ever, there must be loads
of small ideas like that, if you have it or know of some thing small and free.. er next please.....
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