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 Is the grenade limiter still working?

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pchester
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PostSubject: Is the grenade limiter still working?   Sun 8 Oct 2017 - 15:14

Playing new game 1.1.0015. In my Modders Script the max carry limit for grenades is showing the default 10 for all types. However, this limit is not being applied in my game. Has anyone else noticed this?
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chucksar
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PostSubject: Re: Is the grenade limiter still working?   Sun 8 Oct 2017 - 16:56

I started a new playthru in 1.1.0015 and noticed the same thing. When I was playing 1.1.0014, it seemed like only the VOG-25's were limited to 10. I could still carry as much as I wanted of the others.
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pchester
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PostSubject: Re: Is the grenade limiter still working?   Sun 8 Oct 2017 - 17:41

chucksar wrote:
I started a new playthru in 1.1.0015 and noticed the same thing.  When I was playing 1.1.0014, it seemed like only the VOG-25's were limited to 10.  I could still carry as much as I wanted of the others.

Strange ... I was limited in all of them. All were - and still are - set to 10 in my Modders script.

Also not seeing the re-spawning bandits and dog packs in Garbage that were reintroduced in the last patch. Or perhaps that comes later. scratch
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TecnoBacon
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PostSubject: Re: Is the grenade limiter still working?   Sun 8 Oct 2017 - 18:21

I reduced them in Garbage as they were to tough during the broken pda but most likely will ramp them up a bit after it gets fixed. Those spawns are from my dynamic spawns which spawn on level entry and are removed on level exit, this opens up memory that helps prevent memory crashes. They are spawned randomly with the number based on your experience coefficient which grows as you complete tasks and kill enemies and creatures.

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