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 NS Story 'tumbleweed areas', and respawns..

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oxe222
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Join date : 2017-06-05

PostSubject: NS Story 'tumbleweed areas', and respawns..   Sun 12 Nov 2017 - 2:38

So after I started collector, all seemed fine, military outpost repopulating and bandits trying to break the lines and kill the bridge military post.

Then I got to garbage, full of anomalies... good ok, no spawns except small critters near dark valley and couple of fleshes, even the usual 2 or 4 chimeras and the bandit spawn was gone

But then the zone all of sudden seems more active after starting lightning quests, except for the Swamps...
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pchester
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PostSubject: Re: NS Story 'tumbleweed areas', and respawns..   Sun 12 Nov 2017 - 10:24

[You must be registered and logged in to see this link.] wrote:

So after I started collector, all seemed fine, military outpost repopulating and bandits trying to break the lines and kill the bridge military post.

Then I got to garbage, full of anomalies... good ok, no spawns except small critters near dark valley and couple of fleshes, even the usual 2 or 4 chimeras and the bandit spawn was gone

All I can tell you about enemies is that they become more numerous and much tougher as you progress through Collector. However, it won't be a constant battle. As the title suggests, Collector is mainly about following the clues and finding hidden stashes. By the end you will have collected some pretty good artefacts and unique weapons. You will also have experienced some pretty intense fights along the way!
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oxe222
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PostSubject: Re: NS Story 'tumbleweed areas', and respawns..   Sun 12 Nov 2017 - 15:02

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:

So after I started collector, all seemed fine, military outpost repopulating and bandits trying to break the lines and kill the bridge military post.

Then I got to garbage, full of anomalies... good ok, no spawns except small critters near dark valley and couple of fleshes, even the usual 2 or 4 chimeras and the bandit spawn was gone

All I can tell you about enemies is that they become more numerous and much tougher as you progress through Collector. However, it won't be a constant battle. As the title suggests, Collector is mainly about following the clues and finding hidden stashes. By the end you will have collected some pretty good artefacts and unique weapons. You will also have experienced some pretty intense fights along the way!

Ok then, It just made no sense because, in the valley there were random merc i guess respawns and other such.
But I do not know the exact conditions for spawns so...
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