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 Enabling random anomalies?

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Justus1976
Zombie


Posts : 3
Join date : 2017-10-23
Age : 42
Location : Finland

PostSubject: Enabling random anomalies?   Sun 5 Nov 2017 - 11:19

Hello everyone.
First of all thank you for this great and entertaining overhaul!

I would like to know if there is possibility to enable randomized anomalies in story mode... or maybe option to enable story in collector? I have been looking through modders script but don't seem to find any option for either. I'm playing on master as allways and emissions won't seem to even hurt much let alone spawn anythin new.

I wish someone would help me.

J
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pchester
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Posts : 1210
Join date : 2017-06-03
Location : UK

PostSubject: Re: Enabling random anomalies?   Sun 5 Nov 2017 - 12:47

Justus76 wrote:
Hello everyone.
First of all thank you for this great and entertaining overhaul!

I would like to know if there is possibility to enable randomized anomalies in story mode... or maybe option to enable story in collector? I have been looking through modders script but don't seem to find any option for either. I'm playing on master as allways and emissions won't seem to even hurt much let alone spawn anythin new.

I wish someone would help me.

J

At present there are few anomalies in the mid-game, but it does pick up again when you get to the Collector level. I don't think anomaly spawning can be modified other than with the limited options in the Modders.Script.
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Justus1976
Zombie


Posts : 3
Join date : 2017-10-23
Age : 42
Location : Finland

PostSubject: Re: Enabling random anomalies?   Mon 6 Nov 2017 - 10:33

Thank you for your answer! I was, for some reason, under the impression that blowouts would generate anomalies randomly at random places. Too bad it would have been very fun and made things unpredictable.

J
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Nokoyou
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Posts : 135
Join date : 2017-10-22
Age : 20

PostSubject: Re: Enabling random anomalies?   Mon 6 Nov 2017 - 14:51

They tend to change in some places BUT, it seams that in story mode they don't, i don't know if blowouts change them but in collector i did notices some anomalies changing places and also new anomalies appearing, also also, it just happens in some maps more likely in army warehouse and wild territory...
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Sword2012
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Posts : 494
Join date : 2017-05-31
Location : UK

PostSubject: Re: Enabling random anomalies?   Mon 6 Nov 2017 - 16:04

[You must be registered and logged in to see this link.] wrote:
They tend to change in some places BUT, it seams that in story mode they don't, i don't know if blowouts change them but in collector i did notices some anomalies changing places and also new anomalies appearing, also also, it just happens in some maps more likely in army warehouse and wild territory...

TB has said that the further you are from the Chernobyl NPP, the epicentre of the emissions, the less pronounced the effect will be on the environment
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