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 Resistance effects

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oxe222
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Posts : 19
Join date : 2017-06-05

PostSubject: Resistance effects   Sun 5 Nov 2017 - 21:24

While I am aware that weapon balance and everything else like that is WIP, there has always been a point in game where I get one or more resistances over 100%.

Rupture resistance 100% and beyond makes you immune to mutant normal attacks, likewise Burn makes fire regenerate health and 2 simbions make controllers not really a threat.
Is this going to continue or does Collector work different?

I can keep myself from going there but, just like to know if this is normal, as it has been happening for a while.
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Nokoyou
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Join date : 2017-10-22
Age : 20

PostSubject: Re: Resistance effects   Sun 5 Nov 2017 - 22:22

I got to a point were burn anomalies didnt do any damage but i didnt check if they regenerated health, but having bulletproof beyond 100% gives you inmunity really? and even heal you?
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oxe222
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PostSubject: Re: Resistance effects   Sun 5 Nov 2017 - 22:26

[You must be registered and logged in to see this link.] wrote:
I got to a point were burn anomalies didnt do any damage but i didnt check if they regenerated health, but having bulletproof beyond 100% gives you inmunity really? and even heal you?

I doubt bulletproof will heal, I have never been able to get it that high, it will most likely work more like rupture.
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Nokoyou
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PostSubject: Re: Resistance effects   Sun 5 Nov 2017 - 22:33

there are some special artifacts in collector that gives you +40 of bulletproof, if i remember correctly, and in being in collector with a high resistance to anomalies is pretty usefull, because anomalies are like 3x in ALL the places, i mean garabage is now horrible to traverse, and mutants are 2x, this are relative numbers but it feels a little bit harsh, i usually tend to equip low level stuff like a exo, and all artifacts, but for what is level 0 i have been using cobblestone armor since i got it and all beneficial artifacts, from that it have been like 80 hours using it, the poor thing reaks of blood, dirt, and sweat...
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oxe222
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PostSubject: Resistances contd   Mon 13 Nov 2017 - 1:01

First I will make sure to mention this is normal mode, but  all of my resistances for anomalies except psy over 100%.

Collector artefacts have made it possible to test this theory, and every anomaly I step on does no damage to me nor my armor (electro and it's other forms damage armor, but that may change).

While rupture is only 80%, I was tanking a dozen snorks and taking almost no damage, only when some level up 1+ specific (izlom variant) mutants came, I started taking damage by about 30% of hp each hit.

It is at least partially clear to me that the current damage model or the way most resistances work is not really viable for everything that is here even moreso for normal mode.

Well, unless of course you use low level armor, but then again what is the point of there being better armors other than maybe, eh the storm?


Last edited by oxe222 on Mon 13 Nov 2017 - 1:12; edited 1 time in total (Reason for editing : more text for my essay)
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