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 Dead City start

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Blind_doge
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PostSubject: Dead City start   Sat 2 Dec 2017 - 16:52

I just finished the Black Doctor storyline. Been running around looking for new things to do but nothing.
I noticed that I haven't been to Dead City yet. How do I get there?
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pchester
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PostSubject: Re: Dead City start   Sat 2 Dec 2017 - 17:17

[You must be registered and logged in to see this link.] wrote:
I just finished the Black doctor storyline. Been running around looking for new things to do but nothing.
I noticed that I haven't been to Dead City yet. How do I get there?

Where are you in the game? Have you met
Spoiler:
 
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Blind_doge
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PostSubject: Re: Dead City start   Sat 2 Dec 2017 - 18:34

Can't recall I've met a person with that name. In what area should I look?
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pchester
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PostSubject: Re: Dead City start   Sat 2 Dec 2017 - 18:45

[You must be registered and logged in to see this link.] wrote:
Can't recall I've met a person with that name. In what area should I look?

Okay, you aren't that far along yet. How far have you got with the Fly story?
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Blind_doge
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PostSubject: Re: Dead City start   Sat 2 Dec 2017 - 19:10

I think I'm done with that storyline. Went to the hospital with the artifacts and then to Agroprom to say goodbye.
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pchester
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PostSubject: Re: Dead City start   Sat 2 Dec 2017 - 19:24

[You must be registered and logged in to see this link.] wrote:
I think I'm done with that storyline. Went to the hospital with the artifacts and then to Agroprom to say goodbye.

Okay, this is what should happen next:
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Blind_doge
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PostSubject: Re: Dead City start   Sat 2 Dec 2017 - 20:38

I'm rushing things again. After the meeting I simply just have to wait. Problem solved! Smile
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pchester
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PostSubject: Re: Dead City start   Sat 2 Dec 2017 - 20:59

[You must be registered and logged in to see this link.] wrote:
I'm rushing things again. After the meeting I simply just have to wait. Problem solved! Smile

Well, admittedly the part where you wait for Arhara to leave is rather long, with no indication of what is going on. He appears to wait for the Firelake song to end, but what should be a fairly short intermission has been extended by dropping in the lengthy Russian gameplay(?) sound effects in the middle. I assume that this is intentional, but I can't see any reason for it.
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