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 Fang in X-10 lab

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nemisis1842khann
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PostSubject: Fang in X-10 lab   Mon 11 Dec 2017 - 18:01

When ones taking on the invisible's in x10 and trying to protect the radio
operator , it gets hairy for fang as some of the invis's are on the balcony
when he appears and tends to get him self killed,because you are shooting
at the invis's also, up there fang has killed a few before he is dispatched
is it possible to delay fang by about 10/15 seconds after the door is open      
message, just a thought, you probably have enough on your hands as it is.
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pchester
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PostSubject: Re: Fang in X-10 lab   Mon 11 Dec 2017 - 18:29

[You must be registered and logged in to see this link.] wrote:

 When ones taking on the invisible's in x10 and trying to protect the radio
operator , it gets hairy for fang as some of the invis's are on the balcony
when he appears and tends to get him self killed,because you are shooting
at the invis's also, up there fang has killed a few before he is dispatched
is it possible to delay fang by about 10/15 seconds after the door is open      
message, just a thought, you probably have enough on your hands as it is.

You can't delay Fang, I think he spawns outside the room when the fight begins. See if this thread helps you:
[You must be registered and logged in to see this link.]
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nemisis1842khann
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PostSubject: Re: Fang in X-10 lab   Mon 11 Dec 2017 - 19:52

Thanks pchester, but never mind resurrecting him is an answer right or wrong, as long as you walk
away at the end and have every thing and its not a restart needed. (episode 2.3.4 etc)
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pchester
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PostSubject: Re: Fang in X-10 lab   Mon 11 Dec 2017 - 22:49

[You must be registered and logged in to see this link.] wrote:
Thanks pchester, but never mind resurrecting him is an answer right or wrong, as long as you walk
away at the end and have every thing and its not a restart needed.  (episode 2.3.4 etc)

Okay, whatever works... Laughing
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