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 Balance and other thoughts, woes

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oxe222
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Posts : 24
Join date : 2017-06-05

PostSubject: Balance and other thoughts, woes   Wed 17 Jan 2018 - 2:50

As I went through level up 0 and level up 1 on waiting room area, I still noticed that no matter how many mutants were attacking me, I never lost any health in the process.

Despite the fact that I am playing on hardcore, there seems to be a point with the stats where if you have the right artefact setup and exoskeleton you become immune to everything short of bullets, electric shock, car physics and chimeras.

I will say right now that I'm not all for AMK realism difficulty, but the combination of lack of ammo belt and 24 artifact slots does not really help.
I am also aware that ammo belt is WiP, but suggestion like about 16 slots on default?

While the level up 1 spawns and anomaly placement is an improvement over level up 0, almost as if the anomalies were supposed to be there to begin with (on a smaller scale), it seems as though too much of the mutant spawns have been moved to collector only and the spawns on some levels that were in level up0 , no longer exist in level up 1 (not counting quest npcs and traders).
I sometimes wonder if the 2 librarians that appeared during level up 0 in dead city and east pripyat were spawns overlooked during development, alas it is what it is.

Take all this as feedback, as much is probably subject to change.

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