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 Returning to Old Tunnels - nil value CTD

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pchester
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Posts : 1086
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PostSubject: Returning to Old Tunnels - nil value CTD   Sun 21 Jan 2018 - 11:17

Having successfully set up the Old Tunnels, I returned later and got this CTD:

FATAL ERROR

[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line          : 73
[error]Description   : <no expression>
[error]Arguments     : LUA error: ...alkersoup\gamedata\scripts\tb3d_dyn_spawns_cs.script:34: attempt to call field 'spawn_tunnels_markers' (a nil value)

Commented out the line with the error...

-- if amk.load_variable("tb3d_bar_seq", 0) > 10 then TB3D_dyn_spawn.spawn_tunnels_markers() end --heat waves in slots with teleports

... and was able to get in.
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Aleks1970
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Age : 48
Location : Slovenia

PostSubject: Re: Returning to Old Tunnels - nil value CTD   Sun 21 Jan 2018 - 12:47

[You must be registered and logged in to see this link.] wrote:
Having successfully set up the Old Tunnels, I returned later and got this CTD: ...  LUA error: ...alkersoup\gamedata\scripts\tb3d_dyn_spawns_cs.script:34: attempt to call field 'spawn_tunnels_markers' (a nil value)

Commented out the line with the error...
-- if amk.load_variable("tb3d_bar_seq", 0) > 10 then TB3D_dyn_spawn.spawn_tunnels_markers() end --heat waves in slots with teleports
... and was able to get in.

The function "spawn_tunnels_markers()" were moved into tb3d_triggers.script file
so, this is correct fix for the error:
Code:
if amk.load_variable("tb3d_bar_seq", 0) > 10 then tb3d_triggers.spawn_tunnels_markers() end --heat waves in slots with teleports
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pchester
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Location : UK

PostSubject: Re: Returning to Old Tunnels - nil value CTD   Sun 21 Jan 2018 - 14:11

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Having successfully set up the Old Tunnels, I returned later and got this CTD: ...  LUA error: ...alkersoup\gamedata\scripts\tb3d_dyn_spawns_cs.script:34: attempt to call field 'spawn_tunnels_markers' (a nil value)

Commented out the line with the error...
-- if amk.load_variable("tb3d_bar_seq", 0) > 10 then TB3D_dyn_spawn.spawn_tunnels_markers() end --heat waves in slots with teleports
... and was able to get in.

The function "spawn_tunnels_markers()" were moved into tb3d_triggers.script file
so, this is correct fix for the error:
Code:
if amk.load_variable("tb3d_bar_seq", 0) > 10 then tb3d_triggers.spawn_tunnels_markers() end --heat waves in slots with teleports

Thanks Aleks, that works. cheers
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