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 Negative bullet drop?

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Chef-70
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PostSubject: Negative bullet drop?   Thu 5 Jul 2018 - 21:03

I've noticed this before but am i right that most, if not all weapons, have a negative bullet drop? The bullet is landing upwards from where you aim.
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pchester
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PostSubject: Re: Negative bullet drop?   Thu 5 Jul 2018 - 21:37

[You must be registered and logged in to see this link.] wrote:
I've noticed this before but am i right that most, if not all weapons, have a negative bullet drop? The bullet is landing upwards from where you aim.

I can't say i've noticed it. The Val/Vintorez rifles in particular have a definite bullet drop, and in my experience most of the other scoped weapons seem to fly pretty straight.
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PostSubject: Re: Negative bullet drop?   Thu 5 Jul 2018 - 22:45

[You must be registered and logged in to see this link.] wrote:
I've noticed this before but am i right that most, if not all weapons, have a negative bullet drop? The bullet is landing upwards from where you aim.

Most of the rifles that I commonly use in the game are pretty much
spot on. Have you noticed bullets "rising"? Or does the rifle shoot high? Never noticed anything like what you describe, agree with pchester on this.

I'm going to enable some tracers and see what happens.

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PostSubject: Re: Negative bullet drop?   Fri 6 Jul 2018 - 0:04

I haven't checked in a while, but in past SS and generic releases the Vintorez had a definite exterior ballistic arc (bullet arced in its path).   The bullet begins rising on exit from the barrel and then begins to arc back to the earth some distance from the barrel.

This is realistic and why I liked the Vintorez (pronounced elevation correction needed).  Most/all? SS firearms now have a flat or nearly flat exterior ballistic where no elevation correction is needed.  Not realistic, at all but doesn't really detract from the game and is likely to be much simpler to code (not correcting for physical law in-game).
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PostSubject: Re: Negative bullet drop?   Fri 6 Jul 2018 - 15:16

How is it possible for a bullet to first go up?
Abakan also has it.
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PostSubject: Re: Negative bullet drop?   Fri 6 Jul 2018 - 16:33

[You must be registered and logged in to see this link.] wrote:
How is it possible for a bullet to first go up?
Abakan also has it.

Bullets begin to drop due to gravity as soon as they leave the barrel. They are usually aimed upward to allow for this drop. This is known as trajectory, and is different for every bullet weight and bullet velocity.

The realism that sjohnson points out with the Vintorez is due to the use of subsonic ammo, less than 1126 fps. Subsonic ammo is used in suppressed (silenced) weapons to prevent to "crack" of breaking the sound barrier. It has a greater trajectory than regular ammo. See [You must be registered and logged in to see this link.] for more info.

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PostSubject: Re: Negative bullet drop?   Fri 6 Jul 2018 - 21:55

It's the PSO1 scope.
I use a different texture because i don't like the stretched original scope.
I now use a different scope that doesn't have this problem.

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PostSubject: Re: Negative bullet drop?   Sat 7 Jul 2018 - 10:54

If a scope is changing the point of impact within SS, it's a bug in 'scope implementation. Only the rifle and cartridge determine point of impact. The bullet shouldn't even be aware of a scope or iron sight.

In real life, changing a scope requires sighting it in so that POA (Point of Aim) is equal to the POI (Point of Impact) to match the scope's reticle with the bullet path. See [You must be registered and logged in to see this link.] for an example of how a bullet "flies" after it's fired, again in real life.

The laws of physics govern the path of a bullet, a bullet will always travel in an arc under the influence of gravity, much as kd6dm described. A fired bullet will only travel in a straight line in the absence of gravity.
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PostSubject: Re: Negative bullet drop?   Sat 7 Jul 2018 - 16:42

Any 16x10 PSO1 texture that hasn't got this issue? I mean the one a 0:11 min. in my first video?
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PostSubject: Re: Negative bullet drop?   Sat 7 Jul 2018 - 20:21

[You must be registered and logged in to see this link.] wrote:
Any 16x10 PSO1 texture that hasn't got this issue?

TB used to include Gnomus' Widescreen Scopes textures as an optional extra for the game

He's since removed them, and probably for a good reason

Possibly after he fixed the generic ballistics bug that plagued the original SoC and every subsequent mod ever made for it...
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PostSubject: Re: Negative bullet drop?   Sun 8 Jul 2018 - 5:09

Best thing I can say is to learn to aim for best effect. If the impact is above the crosshairs, aim a bit lower on your target, etc. This is a natural, normal way to aim in the real world as physics affects bullet flight: gravity, wind, the fact that a bullet can't spin perfectly, and so on all affect real world ballistics.

Laser (striaght-line) aiming is only possible in a virtual world and NOT including physical law in the game indicates a possible lazy short-cut by the developer.
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