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 The '100 Rads' bar...

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pchester
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 13:21

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mouseing over Obmorok shows his name as Swoon.
Similarly on entering Dead City
Spoiler:
 
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 18:13

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Mutated Zombie Breast
Oh dear, I thought this had been fixed in dialogue. It should be a Mutated Zombie Tooth...  Embarassed

Fixed for 1.10014 though...
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 18:15

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Spoiler:
 
Fixed for 1.10014, Thanks for pointing it out Smile
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 19:10

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Mutated Zombie Breast.

Has anyone made one of these with the sausage, becuase I hae tried multiple times and its not working.

I tried doing it with the transmuter, but it just backfires on me.

I'm pretty sure I have the right anonamly...

If the transmuter recognizes the anomaly (tornado) and you can see the white flash when you start cooking the tooth,then it should work. The chance of succes is 50%,but it should work,sooner or later. I tried to check it out,but i just couldn't find a tornado anomaly.

Quote :
OK, I have another more serious issue in the late game...

Bomob
Bomb:
 

I always dropped the mines at the base of the stairs - step aside quickly,otherwise the mines can detect you and explode if you're in a one meter radius - then run back to Fang, wait for the mines to explode when the monolithers arrive,then speak with him. Before speaking with Fang,check if there's some monolithers alive after the explosion.If so ,shoot them .
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 20:48

[You must be registered and logged in to see this link.] wrote:
If the transmuter recognizes the anomaly (tornado)

Interesting, my transmuster doesn't display the anonamly.
But incidently, my normal mini map doesn't work very well also...

[You must be registered and logged in to see this link.] wrote:


I always dropped the mines at the base of the stairs - step aside quickly,otherwise the mines can detect you and explode if you're in a one meter radius - then run back to Fang,

That might explain things but sometimes my mines dont explode at all.. I was using the time bombs (which kill everyone).
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 20:49

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:

Spoiler:
 
Fixed for 1.10014, Thanks for pointing it out Smile

I have 1440 screenshots to help you with other issues Smile

Lol... theres plenty of work ahead!!!
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 20:58

Where i should need go? which bulding? i spoke kolmogor. i have 10 munite. need ss
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florin
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 21:13

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
If the transmuter recognizes the anomaly (tornado)

Interesting, my transmuster doesn't display the anonamly.
But incidently, my normal mini map doesn't work very well also...

[You must be registered and logged in to see this link.] wrote:


I always dropped the mines at the base of the stairs - step aside quickly,otherwise the mines can detect you and explode if you're in a one meter radius - then run back to Fang,

That might explain things but sometimes my mines dont explode at all.. I was using the time bombs (which kill everyone).


The transmuter will display the name of the anomaly ( like  ''anomaly tornado'' )if you're close enough. It's also showing,on the bottom row,the artifacts available for cooking in that anomaly.

In the kindergarten,you need to use mines,not time bombs. In the room next to the one with the safe there's a stash with some items in it. Use the mines from that stash.
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florin
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 21:19

[You must be registered and logged in to see this link.] wrote:
Where i should need go? which bulding? i spoke kolmogor. i have 10 munite. need ss

Look at the picture Norman gave you. The building is marked with a red circle.And don't forget about the spoiler i wrote for you few days ago ( my second post on page 6).

edit

look at the first five minutes of this video

[You must be registered and logged in to see this link.]

it will show you where to go and what to do.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 22:13

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Where i should need go? which bulding? i spoke kolmogor. i have 10 munite. need ss

Look at the picture Norman gave you. The building is marked with a red circle.And don't forget about the spoiler i wrote for you few days ago ( my second post on page 6).

edit

look at the first five minutes of this video

[You must be registered and logged in to see this link.]

it will show you where to go and what to do.

does he which mod playing? how i can use nano suit mod 3?
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florin
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PostSubject: Re: The '100 Rads' bar...   Fri 7 Jul 2017 - 22:24

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Where i should need go? which bulding? i spoke kolmogor. i have 10 munite. need ss

Look at the picture Norman gave you. The building is marked with a red circle.And don't forget about the spoiler i wrote for you few days ago ( my second post on page 6).

edit

look at the first five minutes of this video

[You must be registered and logged in to see this link.]

it will show you where to go and what to do.

does he which mod playing? how i can use nano suit mod 3?

It's one of the many Narodnaya Soljanka versions,but it doesn't matter,it's the same mission as in Stalkersoup.
If you want an upgraded nanosuit,just get one through the ''esc-s'' option.
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PostSubject: Re: The '100 Rads' bar...   Sat 8 Jul 2017 - 1:14



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In the kindergarten,you need to use mines,not time bombs. In the room next to the one with the safe there's a stash with some items in it. Use the mines from that stash.

Thats the problem, the mines are not exploding. in fact the damn monolith are lootig them!!! the mission wont complete....

Does anyone know the infor portion? Fang and Corn wont speak with me after I clear the area...
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Sat 8 Jul 2017 - 3:05

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I have 1440 screenshots to help you with other issues Smile

Lol... theres plenty of work ahead!!!

I still have your old folder with 601 screenshots in it! Please tell me that folder is out of date, and has been replaced with this new one!

Then send me a link to your new Screenshots folder Smile

I'm still working through my own folder of screenshots, which are growing faster than I can fix them, meaning that the ones near the beginning keep getting pushed even further back...

But I've found it really helpful to point the game's cursor to exactly the faulty point on the screen before taking a screenshot, as a reference for when I finally come across it later Smile
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florin
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PostSubject: Re: The '100 Rads' bar...   Sat 8 Jul 2017 - 7:45

[You must be registered and logged in to see this link.] wrote:


[You must be registered and logged in to see this link.] wrote:



In the kindergarten,you need to use mines,not time bombs. In the room next to the one with the safe there's a stash with some items in it. Use the mines from that stash.

Thats the problem, the mines are not exploding. in fact the damn monolith are lootig them!!! the mission wont complete....

Does anyone know the infor portion? Fang and Corn wont speak with me after I clear the area...

Try a different approach.
- throw the mines at the base of the stairs
- go to the next floor ,make sure you can see at least one mine and wait for
the monolithers to approach
- shoot the mine when the monolithers are close,all the mines will explode then kill any monolither still alive.
- speak with Fang

I'm not really sure , maybe all the monolithers must die in the explosions for this mission to complete.
Sorry,i don't know the info portion for this job.



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pchester
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PostSubject: Re: The '100 Rads' bar...   Sat 8 Jul 2017 - 13:11

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I'm not really sure , maybe all the monolithers must die in the explosions for this mission to complete.

I have never managed to kill all of the attackers with the mines - which, as has been mentioned, you have to shoot to detonate. There are always one or two enemy who hang back or are in another part of the building. After killing them all I don't think I have ever seen a "mission complete" message or an auto-save, but I was able to continue.

I just played it through again to remind myself.

I dropped the three mines on the stairs. Then, before the enemies spawned, I went back and spoke to Fang.

Spoiler:
 


Three enemy appeared, I got one with the mines and shot the other two. I then went to the next location and continued.

* The actual location in Red Forest is:
Spoiler:
 
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sat 8 Jul 2017 - 13:18

Oops!
[You must be registered and logged in to see this link.] wrote:
Spoiler:
 
Sorry, apparently I can't spell. The URL is, of course,
Spoiler:
 
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Sat 8 Jul 2017 - 13:55

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**** says to go to Red Forest, and gives a URL as a clue to the location - [You must be registered and logged in to see this link.] Unfortunately this page is empty.

Probably a leftover from the original NS and on TB's 'million and one things to do' list. Fixed in dialogues for 1.10014. Thanks for clarifying this Smile
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PostSubject: Re: The '100 Rads' bar...   Sat 8 Jul 2017 - 16:11

Ok, this clears a few things up... and un-earths another fault in the game.

From what I can tell, you have to go to the Red Forest, but you must make sure Fang and Corn survive as you leave the building. A mission propmt should be given confirming you have killed the monolith, and then you can go on to the Red Forest...

FAO Sword...

"Oh dear, I thought this had been fixed in dialogue. It should be a Mutated Zombie Tooth..."

It was fixed I think, but I did not update my game until I completed level 0.
so i still have some of the old translations..

I am near the end of level 0 and will then update from 0.0.0.4 to 0.0.0.13.

come to think of it.... will I be able to carry my weapons over to level 1 if I need to start a new game?

perhaps my best bet its to write down the weapons I prefer and use the spawner to get my weapons back when I enter the new game?

Oh, but then I guess I will lose my money (all 7.5 billion of it)
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sat 8 Jul 2017 - 18:41

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Oh, but then I guess I will lose my money (all 7.5 billion of it)

Stand in front of a trader and sell him a ton of spawned exo suits! Smile
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PostSubject: Re: The '100 Rads' bar...   Sun 9 Jul 2017 - 2:55

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Oh, but then I guess I will lose my money (all 7.5 billion of it)

Stand in front of a trader and sell him a ton of spawned exo suits! Smile

lol... youve done that before... haven't you? Very Happy
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Sun 9 Jul 2017 - 3:15

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Oh, but then I guess I will lose my money (all 7.5 billion of it)

Stand in front of a trader and sell him a ton of spawned exo suits! Smile

lol... youve done that before... haven't you? Very Happy
But then the trader has a ton of exo suits he can sell to other Stalkers and, surely, that's disturbing the delicate balance of Nature in the Zone... No
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sun 9 Jul 2017 - 8:35

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
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Oh, but then I guess I will lose my money (all 7.5 billion of it)

Stand in front of a trader and sell him a ton of spawned exo suits! Smile

lol... youve done that before... haven't you? Very Happy
But then the trader has a ton of exo suits he can sell to other Stalkers and, surely, that's disturbing the delicate balance of Nature in the Zone... No

Ten tons of stalker suits?

(...and yes, I must admit I traded Miser a few spawned suits the first time I played Stalkersoup and encountered LeHavre. I went in poorly equipped, and after he
Spoiler:
 
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 9 Jul 2017 - 20:37

[You must be registered and logged in to see this link.] wrote:
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Where i should need go? which bulding? i spoke kolmogor. i have 10 munite. need ss

Look at the picture Norman gave you. The building is marked with a red circle.And don't forget about the spoiler i wrote for you few days ago ( my second post on page 6).

edit

look at the first five minutes of this video

[You must be registered and logged in to see this link.]

it will show you where to go and what to do.

does he which mod playing? how i can use nano suit mod 3?

It's one of the many Narodnaya Soljanka versions,but it doesn't matter,it's the same mission as in Stalkersoup.
If you want an upgraded nanosuit,just get one through the ''esc-s'' option.
i know spawn menu. i want know where is obtain this suit?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sun 9 Jul 2017 - 20:50

Does anyone know if behind-the-bar technician Associate's "find an NPC" service works? I just tried using it to find Mole so I can return his PDA - he left Agroprom as usual, but hasn't reappeared in his usual location
Spoiler:
 
Associate said Mole was in Garbage and said he had put a mark on my PDA. However, there is no mark and no Mole.

As a further test I asked the whereabouts of "Artem the Cook". Associate said he was in Dark Valley, but again no map marker. Artem is actually still in his usual place in Garbage, so it seems to be a bit messed up.
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PostSubject: Re: The '100 Rads' bar...   Sun 9 Jul 2017 - 21:09

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i want know where is obtain this suit?

I think Sakharov and Syak (and possibly Akim?) sell nanosuits later in the game. However, I'm not sure what you mean by nano suit mod 3. If you mean you have found one of the upgrade modules for the SKAT-15 suit, you get instructions for finding the basic SKAT-15 and its upgrade modules from Akim after completing his "find four suits" mission.
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PostSubject: Re: The '100 Rads' bar...   Sun 9 Jul 2017 - 22:20

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i want know where is obtain this suit?

I think Sakharov and Syak (and possibly Akim?) sell nanosuits later in the game. However, I'm not sure what you mean by nano suit mod 3. If you mean you have found one of the upgrade modules for the SKAT-15 suit, you get instructions for finding the basic SKAT-15 and its upgrade modules from Akim after completing his "find four suits" mission.

no not sakharov and syak. only adrenalin selling nano suit. but no mod. how can player upgrade this suit?
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PostSubject: Re: The '100 Rads' bar...   Sun 9 Jul 2017 - 23:32

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
i want know where is obtain this suit?

I think Sakharov and Syak (and possibly Akim?) sell nanosuits later in the game. However, I'm not sure what you mean by nano suit mod 3. If you mean you have found one of the upgrade modules for the SKAT-15 suit, you get instructions for finding the basic SKAT-15 and its upgrade modules from Akim after completing his "find four suits" mission.

no not sakharov and syak. only adrenalin selling nano suit. but no mod. how can player upgrade this suit?

You have to find them hidden in the zone.
If you want the secret location info let me know, but the challenge is to find them.
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PostSubject: Re: The '100 Rads' bar...   Mon 10 Jul 2017 - 9:07

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
i want know where is obtain this suit?

I think Sakharov and Syak (and possibly Akim?) sell nanosuits later in the game. However, I'm not sure what you mean by nano suit mod 3. If you mean you have found one of the upgrade modules for the SKAT-15 suit, you get instructions for finding the basic SKAT-15 and its upgrade modules from Akim after completing his "find four suits" mission.

no not sakharov and syak. only adrenalin selling nano suit. but no mod. how can player upgrade this suit?

I think Sakharov can update this suit.
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PostSubject: Re: The '100 Rads' bar...   Mon 10 Jul 2017 - 17:45

[You must be registered and logged in to see this link.] wrote:
Does anyone know if behind-the-bar technician Associate's "find an NPC" service works? I just tried using it to find Mole so I can return his PDA - he left Agroprom as usual, but hasn't reappeared in his usual location
Spoiler:
 
Associate said Mole was in Garbage and said he had put a mark on my PDA. However, there is no mark and no Mole.

As a further test I asked the whereabouts of "Artem the Cook". Associate said he was in Dark Valley, but again no map marker. Artem is actually still in his usual place in Garbage, so it seems to be a bit messed up.

I'd love to know this too. Mole has been gone for a long long time for me. I'd love to get the mission off my PDA, but he is GONE.

I think he decided to go back to his small home in the upper peninsula of Michigan so he can spend his final radiation-infected days with his wife and near-forgotten children and try to make up for all the time he spent away from them seeking fortune in the zone. Ten years later he will lose all sense and succumb to the call of the zone and return, only to find this massive sheet metal dome over the sarcophagus and several very upset looking Ukrainian police with his picture in little books. His wife gets a short letter a few months later from those same police stating that he sadly passed away while incarcerated for his sins in the zone, and she dies shortly after wondering if he ever really loved her...

Or maybe the game just bugged out and he never re-spawned correctly. Who knows? lol!
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PostSubject: Re: The '100 Rads' bar...   Tue 11 Jul 2017 - 0:21

There has been problems with Moles where abouts before, I could have sworn he stands at the back of agroprom near to the underground entrance.

I have another problem though for the late game missions...

Photos in Cordon:
 
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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 11 Jul 2017 - 8:34

[You must be registered and logged in to see this link.] wrote:
There has been problems with Moles where abouts before, I could have sworn he stands at the back of agroprom near to the underground entrance.

I have another problem though for the late game missions...

Photos in Cordon:
 

Mole should appear from the main building and lead MO to the underground entrance, where he pauses and answers MO's questions. He then heads back toward the Garbage exit, but I haven't followed him to see exactly where he goes. By the time MO reaches Dark Valley, Mole should be there. In my 110013 game he performed as expected in Agroprom but was not in DV.

The photo target in Cordon
Spoiler:
 
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da_raabi
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PostSubject: Re: The '100 Rads' bar...   Tue 11 Jul 2017 - 16:01

So in relation to Mole... Is it possible to spawn him somehow? Wasn't there an artifact that could do this? I'd like to get that mission out of my pda, and am not above cheating (ie spawning an artifact, Mole, then deleting the artifact).
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PostSubject: Re: The '100 Rads' bar...   Tue 11 Jul 2017 - 16:44

[You must be registered and logged in to see this link.] wrote:
So in relation to Mole... Is it possible to spawn him somehow? Wasn't there an artifact that could do this? I'd like to get that mission out of my pda, and am not above cheating (ie spawning an artifact, Mole, then deleting the artifact).

There may be a console or Esc- command to spawn in a named NPC, but if so I don't know it. If you just want to clear the Find Mole's Lost PDA task, the info portion is
Spoiler:
 

Later in the game MO learns how to create a resurrection artefact
Spoiler:
 
but I have never figured out how it works. If MO dies while wearing it he stays dead, and it doesn't do anything if dropped on or placed in a corpse.
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florin
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PostSubject: Re: The '100 Rads' bar...   Tue 11 Jul 2017 - 17:03

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Later in the game MO learns how to create a resurrection artefact
Spoiler:
 
but I have never figured out how it works. If MO dies while wearing it he stays dead, and it doesn't do anything if dropped on or placed in a corpse.

It should work if dropped on a body ( on it's chest). I resurrected Wolf like this ( he died in AW, near that trailer where he hangs out), it wasn't in Stalkersoup, but in another NS mod.
It was a white flash of light,the body disappeared then,after few minutes, Wolf came from the farm near the freedomers base.
I heard about some situations when the revived NPC is somewhat retarded, with weird dialogues,but didn't experienced that.
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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 11 Jul 2017 - 17:13

[You must be registered and logged in to see this link.] wrote:
It should work if dropped on a body ( on it's chest)

Ah, okay, thanks. That didn't work for me before, but perhaps I didn't drop it in the right place. My MO is still carrying one around, so next time a friendly NPC dies I will try it again.
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da_raabi
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PostSubject: Re: The '100 Rads' bar...   Tue 11 Jul 2017 - 17:55

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
So in relation to Mole... Is it possible to spawn him somehow? Wasn't there an artifact that could do this? I'd like to get that mission out of my pda, and am not above cheating (ie spawning an artifact, Mole, then deleting the artifact).

There may be a console or Esc- command to spawn in a named NPC, but if so I don't know it. If you just want to clear the Find Mole's Lost PDA task, the info portion is
Spoiler:
 

Later in the game MO learns how to create a resurrection artefact
Spoiler:
 
but I have never figured out how it works. If MO dies while wearing it he stays dead, and it doesn't do anything if dropped on or placed in a corpse.

Sounds like resurrecting Mole would be more work than it is worth. I'd love to know if there was an NPC spawn command. Maybe if I know what Mole was called in the code I could use the item spawner? Worth a try.

How do I use the info portion?
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PostSubject: Re: The '100 Rads' bar...   

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