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 The '100 Rads' bar...

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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 11:49

[You must be registered and logged in to see this link.] wrote:
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i finished last zep documents. but i dont receive msg from sidorovich. maybe i reveived but i dont remember. i went to broken road but i cant find needed file for gold bar task. when i bought the last zep files lost from my iventory.

Spoiler:
 

there is not in village. maybe i need found to leskinov. where is he?

As far as I know, Leskinov only appears when you first visit Broken Road. If you speak to him then, the first gold bars document should be in one of the downstairs rooms in the village, but you need to find it before leaving the map. If you don't speak to Leskinov, or if you don't find the document and continue to other maps, they won't be there when you return. In that case, when you finish ZEP you should receive a message from an unknown person about checking the attics in the village.

why disappeared zep documents from my iventory?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 13:48

[You must be registered and logged in to see this link.] wrote:
why disappeared zep documents from my iventory?

You only keep the last ZEP document that you found, but the info from all of the ZEP documents is kept in your diary. When you have found ZEP [24], that is the end of the ZEP section. The document is no longer needed, so it is removed from your inventory.
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Artyom
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 14:27

Not trying to open another topic, but WTH? Why there's teleports on the cave? I can't explorer the lower level without being teleported back, there's any secret to deactivate the teleports? Thanks!
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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 14:53

[You must be registered and logged in to see this link.] wrote:
Not trying to open another topic, but WTH? Why there's teleports on the cave? I can't explorer the lower level without being teleported back, there's any secret to deactivate the teleports? Thanks!

Yes, there are a lot of teleports in the
Spoiler:
 

There is a map of the caves in the Game Guides section of this forum, which might make the layout a little easier to follow.
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Artyom
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 17:09

Hate all this teleports, but going to try again anyway... Need to find PDA and gold : P

Edit1: I HAVE FOUND THE PDAAAA AND THE GOOOLD AND PChester is best Stalkeeer! <3
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 19:04

how i can found to artifact at firing range? are there a method? range of motion very low.
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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 19:59

[You must be registered and logged in to see this link.] wrote:
how i can found to artifact at firing range? are there a method?  range of motion very low.

There is an artifact in the middle of the firing positions, (which may be useful later Wink ). You also receive an important SMS message which tells you where to go next. I think that is about it for the Firing Range.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 20:09

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
how i can found to artifact at firing range? are there a method?  range of motion very low.

There is an artifact in the middle of the firing positions, (which may be useful later Wink ). You also receive an important SMS message which tells you where to go next. I think that is about it for the Firing Range.

yes i receive msg to npp south to secret lab
should i go secret lab?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 20:29

[You must be registered and logged in to see this link.] wrote:
yes i receive msg to npp south to secret lab
 should i go secret lab?

Yes, it is the start of the next level of the game. I would complete the Collector level first if you haven't already done so.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 21:59

i passed underground tunnels to red forest. i received 3 msg but. not where will i go abaut .
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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 22:10

[You must be registered and logged in to see this link.] wrote:
i passed underground tunnels to red forest. i received 3 msg but. not where will i go abaut .

Sorry, what messages? Where do you want to go? Are you trying to reach the secret lab? The transition should be on your map in NPP North.
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Artyom
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 22:35

Chester, lemme borrow some of your wise choices, i'm in X-10 trying to find the damn door Kostya pointed me, i keep being teleported and getting close to some doors, what's the right door, there's some method in the teleports?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 12 Sep 2017 - 22:52

[You must be registered and logged in to see this link.] wrote:
Chester, lemme borrow some of your wise choices, i'm in X-10 trying to find the damn door Kostya pointed me, i keep being teleported and getting close to some doors, what's the right door, there's some method in the teleports?

Yes, there is actually method in the madness. It took me a while to figure it out, but I put together a couple of maps that show which teleports to take. They are in the Game Guides section, but to save you the journey ...

Spoiler:
 
As you no doubt found, the first teleport is down on the lower level, but then they send you all over. Just make sure you head directly between the numbered teleports in sequence, or you risk hitting one of the false teleports that send you back to the start.
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Artyom
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PostSubject: Re: The '100 Rads' bar...   Wed 13 Sep 2017 - 6:11

Dang, after a lot of trying i got that.

Anyway, you know if the SR-3m Vortex have any attachments? I love to put this baby in my pistol slot, but not naked, and i can't find right attachments.

Thanks for all your service, stalker!
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pchester
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PostSubject: Re: The '100 Rads' bar...   Wed 13 Sep 2017 - 10:25

[You must be registered and logged in to see this link.] wrote:
you know if the SR-3m Vortex have any attachments? I love to put this baby in my pistol slot, but not naked, and i can't find right attachments.

Apparently not. It should do, according to its description:

description:
 

However, in the weapon's definition file it has

scope_status = 0
silencer_status = 0

where 0=none, 1=fixed and 2=attachment.
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Wed 13 Sep 2017 - 11:24

[You must be registered and logged in to see this link.] wrote:
Apparently not. It should do, according to its description:

description:
 

However, in the weapon's definition file it has
scope_status = 0
silencer_status = 0

where 0=none, 1=fixed and 2=attachment.

Aleks is constantly working on the weapons files, adding new items and attachments whenever he can find the time. It's the reason new weapons are turning up in the game with each new patch, and why some weapons, their names, and their descriptions appear only half-finished...
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Wed 13 Sep 2017 - 11:29

Received an enquiry via ModDB. Can anyone help, please?

Can you explain how to increase game font size to SHOC default (large) where all messages, notices and chat with NPC's use a large font?
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Wed 13 Sep 2017 - 12:23

[You must be registered and logged in to see this link.] wrote:
Received an enquiry via ModDB. Can anyone help, please?

Can you explain how to increase game font size to SHOC default (large) where all messages, notices and chat with NPC's use a large font?

I'm actually curioous to know that too, and also how to increase the size of the dots of NPC's on the minimap (netreual, friend, enemy, death)  they are too tiny

if I had the HUD interface files (ui files I think?) I could edit them to the way I like it.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Wed 13 Sep 2017 - 13:23

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
i passed underground tunnels to red forest. i received 3 msg but. not where will i go abaut .

Sorry, what messages? Where do you want to go? Are you trying to reach the secret lab? The transition should be on your map in NPP North.

İ passed npp north to secrec lab

i am in red forest.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Wed 13 Sep 2017 - 19:36

where i should go? after secret lab > jupiter underground > underground tunnels > red forest.

my latest pozition red forest
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pchester
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PostSubject: Re: The '100 Rads' bar...   Wed 13 Sep 2017 - 19:42

[You must be registered and logged in to see this link.] wrote:
where i should go? after secret lab > jupiter underground > underground tunnels > red forest. my latest pozition red forest

Talk to the Barman about the storm.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Wed 13 Sep 2017 - 20:55

i cant enter f1 facility for mushrom artifact.
game is error.
FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...\games\stalkersoup\gamedata\scripts\tb3d_mobs.script:504: attempt to perform arithmetic on local 'max' (a nil value)
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pchester
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PostSubject: Re: The '100 Rads' bar...   Wed 13 Sep 2017 - 22:40

[quote="kaplumbaga"]i cant enter f1 facility for mushrom artifact.
game is error.

Can you enter F1 using the teleport menu?
The mushroom artifacts can also be found in some of the labs.
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Artyom
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PostSubject: Re: The '100 Rads' bar...   Thu 14 Sep 2017 - 8:03

Chester, where i find the wpns definition file? Very Happy
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pchester
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PostSubject: Re: The '100 Rads' bar...   Thu 14 Sep 2017 - 10:31

[You must be registered and logged in to see this link.] wrote:
Chester, where i find the wpns definition file? Very Happy

They are in *.ltx files in the gamedata\weapons folder or its subfolders.
TL:DR:
 
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Thu 14 Sep 2017 - 11:52

[You must be registered and logged in to see this link.] wrote:
Before you can do anything, if you haven't already done so you will need to unpack the game files which are held in compressed form in the stalkersoup\gamedata.db* files. You will need a Stalker file unpacking program to do this

Unpacking tools here
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The new one is probably better, but I'm more familiar with the old one Smile
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Thu 14 Sep 2017 - 12:48

ok here is a wierd glitch in 110014 I never seen before, a Rat had a electro anomaly attached to it when running around but eventually died lol

Spoiler:
 
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Thu 14 Sep 2017 - 17:41

my 2 side task during pass secret lab to underground to be cancelled. if dont this i never do cancelled. because there is not lucas. this tasks by lucas.
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Artyom
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PostSubject: Re: The '100 Rads' bar...   Fri 15 Sep 2017 - 5:04

I'm playint at recon, it's incredible how fast the quests are after you pass Labyrinth!
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TecnoBacon
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PostSubject: Re: The '100 Rads' bar...   Fri 15 Sep 2017 - 18:31

UPDATE
I have played through the latest patch up to returning to cordon from dark valley, what I have so far:
Timing is off by a factor of ten which means you need to adjust the delta_motivator and first_update_delay in the modders script, I am using 100 and 200 right now but will keep playing with them to get the best balance.
Petruha repeats 'Pipe down' after raid complete which I am also looking at.
Kostya stays in crouch position after killing bandits in garbage.
Moles team (3 npc) fail to motivate at start and stay prone during raid.
Too many bandits with PDAs.
Killers in garbage too soon and bandit with PDA wanders away.
still ctd on first entry to dark valley.

If you get the turret ctd then check that you don't have files in your gamedata folder or an old .dbv1 file, it works fine for me in this patch.

I will report more issues I find as I play as well as what fixes I am working on.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Fri 15 Sep 2017 - 18:55

i cant enter only f1 facility base. jupiter und > underground tunnels > red forest > barman > lanky > find artifact moshine > f1 facility > need jelp
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pchester
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PostSubject: Re: The '100 Rads' bar...   Fri 15 Sep 2017 - 21:51

[You must be registered and logged in to see this link.] wrote:
i cant enter only f1 facility base. jupiter und > underground tunnels > red forest > barman > lanky > find artifact moshine > f1 facility > need jelp

I loaded up an old savegame and got the same CTD trying to enter F1, so it does appear to be a LUA game issue. I have sent the log file and a save to TecnoBacon.

As you can't get to the mushroom artefact in F1, Lanky said they might also be found in the old labs, so you could try there.

As a last resort, you can spawn one in with
Spoiler:
 
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Sat 16 Sep 2017 - 0:32

did anyone have a problem with Fox in 110014? I waited too late to get the parcel and medkits to him and now his map icon is stuck in agroprom, can't complete those missions.
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kd6dm
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PostSubject: Mushroom Artifacts in Research Station   Sat 16 Sep 2017 - 1:06

Research Station has 2 Mushroom Artifacts. Both underground, one on train tracks, the other in the room with the inactive Brain, a Controller, and a Safe. Screens below:

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_________________________________________________
Один выстрел один труп
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_Nite_
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PostSubject: Re: The '100 Rads' bar...   Sat 16 Sep 2017 - 1:09

[You must be registered and logged in to see this link.] wrote:
Research Station has 2 Mushroom Artifacts. Both underground, one on train tracks, the other in the room with the inactive Brain, a Controller, and a Safe. Screens below:

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much easier to get too

the F1 one is tricky to get cause it floats to the sky if ya don't time the jump right to catch it
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sat 16 Sep 2017 - 19:24

[You must be registered and logged in to see this link.] wrote:
Research Station has 2 Mushroom Artifacts. Both underground, one on train tracks, the other in the room with the inactive Brain, a Controller, and a Safe. Screens below:

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there is not mushroom artifact in research station. i went here.

maybe after talk anyone will spawn.
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