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 Engine: OGSR-GS

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2 posters
AuthorMessage
Semtex
Novice



Posts : 12
Join date : 2021-04-23

Engine: OGSR-GS Empty
PostSubject: Engine: OGSR-GS   Engine: OGSR-GS Icon_minitimeSun 12 Feb 2023 - 12:34

Hi Stalkers!

After searching for a way to make the new shaders work properly, I found out that this was a thing: [You must be registered and logged in to see this link.]

I was wondering if tecnobacon plans to move to this engine?
It would add quite a LOT to the game Very Happy.

I mean... Look at this -> [You must be registered and logged in to see this link.]

I incorporates the Gunslinger mod and MANY more things about shaders, engine fixes, engine additions etc...

Another (for me) very mandatory thing? It would help fix the darn weapon animations. So many weapons are badly implemented. So many bugs in animations/stutters in the transitions/moves... Right from my head: heavy snipers with mosin nagant, Iglomet (...), almost every pistols added from Arsenal mod have awful reload animations with mismatched sound etc, MANY rifles/AK have the sound totally not matching reload/shoot/cranks...

So yeah, just a question of how TB was planning to develop his own engine, where are we at this moment on this x64 implementation etc...

Love the mod guys, great job Very Happy

nomad2109 likes this post

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nomad2109
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Join date : 2023-06-23

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PostSubject: Re: Engine: OGSR-GS   Engine: OGSR-GS Icon_minitimeSun 23 Jul 2023 - 13:22

Quote :
Previous post:
Yes this would be awesome. Especially Gunslinger.

I don't really care if the models are old they could be updated slowly. But the animations etc. that Gunslinger adds is just a must have.

Now I am trying to learn 3D so in theory I could try remaking some of the models but not sure about texturing and rigging for animations. 

Not sure if there is a Discord server but it would definitely help for better communication between the devs and players. And things like this.

V.A.N.W.E.G.E.N. likes this post

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