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 New 16,8 Micro update...

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Aleks1970
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PostSubject: New 16,8 Micro update...   Sat 10 Feb 2018 - 14:47

Micro update will correct:
- Friar spawn and his pda,
- find Berill armor (now military armor) task from the Sidorovich for the blockpost documents,
- Major Kuznetsov will sell a new armor from time to time,
- player can get a repair kit early or latter, depending on how he will do some of the  tasks,
- improved backpack(drrr script) functionallaty
- redesigned script file for the weight icon. Now the icon is much more precise,
- and the other small corrections...
These are from me; santa

I believe that TecnoBacon will wrote his fixes below;


Last edited by Aleks1970 on Fri 16 Feb 2018 - 23:04; edited 2 times in total
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TecnoBacon
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PostSubject: Re: New 16,8 Micro update...   Sat 10 Feb 2018 - 18:33

Thanks Aleks, you're doing a great job!
OK I will be talking about my changes and why, also a bit about where we are going.

Firstly there is the separation of the actor binder and both levelup 0 and 1 thru 3, this separation of files will lock in the stalker/NS portion of the game so that I can work on the Collector without breaking levelup 0. This has also reduced memory use and added a few FPS to the game.

The weather system has been redesigned to fit within the structure of my other services and now responds immediately to menu options as well as adjusting for post blowouts. I improved the way the hourly weather increment occurs as well so that you get less rain and some spectacular sunrises and sunsets. All indoor levels will properly work as well.

I have also been adding more logic to deal with tasks that have very complex predicates which will help control the actions of key npc as there are so many variations of task completions. I first decided to just block some tasks until the Scorcher was shut off but in my last playthrough I realized that there are just too many ways the player can choose to proceed so I am removing that method. It will take awhile to work out all the predicates for each task but I will start with those I intended to block first. These predicates will have to be updated in the all.spawn so it will be changing on each major update.

I have added more content and dialogs in both levelup 0 and 1 to help with some tasks but there are still many tasks without descriptions that I am trying to isolate and get done.

The staggering that occurs when npc spawn (especially traders) is due to the loadout system that was created to fix the numerous npc in the all.spawn without spawn items as well as my dynamic npc. The all.spawn will be updated to fix these npc so that only my dynamic spawns get loadouts which will be at least a 100:1 performance increase.

I will need everyone to start a new game to regenerate the all.sav and then continue with you're
saves. Many tasks/quests are corrected in this patch but it depends on where you are and what you have done, autosaves are you're best bet for getting the most advantage of the fixes.

Levelup 0 (stalker/NS) is getting close to rock solid and with your help and a fully updated game; we can get there this year! I also want to finish levelup 1 and 2 including the first release of the 64bit engine which if runs successfully will be submitted to the XR_3DA git repository to examine.

RESPAWNS: they are actually working or the border guards would not appear as they are respawns. the Real problem with them is the fact that I have many more than the original game which takes much longer to go through. I could see in my last paly through of levelup 0 that many areas become sparsely populated as I rely on the respawns. This will change soon, I am listing areas that become empty and based on tasks will use my dynamic spawns to repopulate. I have only been using them in Collector levelups. I refer to them as dynamic because they are removed from the previous level  on level changes and new ones regenerated on the level you travel to. Thus reducing save packet size tremendously. Another technique I will bring into levelup 0 is my 'creatures of the night' which only spawn at night such as the werewolves.

I am looking into the Discord API to see if my 'live-link' system can integrate with it for those who like to video chat while playing.

FSS PATCHES: I have been losing donations to help progress the game since STEAM killed my thread so I have had patches made that I will be posting soon as well as hats. I had wanted to ship the game on monogrammed USBs but it turns out that shipping out of the US is too costly and most came back because they contained unregistered software (sorry Ukraine, Slovenia and those areas of the world...).

THANKS EVERYONE for playing, responding, submitting issues, making suggestions and helping get STALKERSOUP to it's ultimate goal as long time memorial to STALKER and Naradnaya Soljanka, also thanks to dAVROs for his addition of the Collector Treasure Hunt!

Make sure to look at the credits sometime as there is work from many people that inspired or were used when making this game.

TecnoBacon
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pchester
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PostSubject: Re: New 16,8 Micro update...   Sat 10 Feb 2018 - 21:10

[You must be registered and logged in to see this link.] wrote:
Thanks Aleks, you're doing a great job!
OK I will be talking about my changes and why, also a bit about where we are going.

Thanks TecnoBacon and Aleks, for the patch and for updating us on progress. Looking good!

If I can make one request, could you please look into the extreme lag that some of us are experiencing in Garbage when facing the swamp area. Let me know if you need a save game.
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TecnoBacon
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PostSubject: Re: New 16,8 Micro update...   Sat 10 Feb 2018 - 22:37

I just realized that the old settings for delta_motivator (= 10) and
first_update_delay (= 20) are still in the TB3D_Modders.script.

Since the motivator has been fixed you can change them to 1 and 2 to get npc to properly motivate on spawn now. (1/10 and 2/10 of a second)

I also have a fix coming up for those areas with swamp mist to stop staggers and stalls in those areas.

For those in the know: I will not be using the .xdb0 in the stalkersoup\mods\ folder as I will not be using the multiplayer system at all so it can be deleted to gain memory and load speed.
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Aleks1970
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PostSubject: Re: New 16,8 Micro update...   Sun 11 Feb 2018 - 1:15

[You must be registered and logged in to see this link.] wrote:
...I just realized that the old settings for delta_motivator (= 10) and
first_update_delay (= 20) are still in the TB3D_Modders.script.

Since the motivator has been fixed you can change them to 1 and 2 to get npc to properly motivate on spawn now. (1/10 and 2/10 of a second)

I also have a fix coming up for those areas with swamp mist to stop staggers and stalls in those areas...

16,7 version, which will repair the above mentioned things is available to download.

Please download the new Modders script file here:
[You must be registered and logged in to see this link.]
and replace the existing file in scripts folder with the new one...
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pchester
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PostSubject: Re: New 16,8 Micro update...   Sun 11 Feb 2018 - 13:00

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
...I just realized that the old settings for delta_motivator (= 10) and
first_update_delay (= 20) are still in the TB3D_Modders.script.

Since the motivator has been fixed you can change them to 1 and 2 to get npc to properly motivate on spawn now. (1/10 and 2/10 of a second)

I also have a fix coming up for those areas with swamp mist to stop staggers and stalls in those areas...

16,7 version, which will repair the above mentioned things is available to download.

Please download the new Modders script file here:
[You must be registered and logged in to see this link.]
and replace the existing file in scripts folder with the new one...

Thanks again, TecnoBacon and Aleks. Pleased to report that the swampy areas look normal again and the lag is gone.cheers
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kd6dm
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PostSubject: Re: New 16,8 Micro update...   Sun 11 Feb 2018 - 20:52

Tecnobacon wrote::
 

Hi TB, do you need to work your magic on Agroprom? Seems like the same swamp mist exists there as in Garbage, etc. Still staggering around in Agro. Have a 16.7 all.sav, and the new Modder's script. Thank you (and Aleks!) for the fix, and the new patch.

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TecnoBacon
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PostSubject: Re: New 16,8 Micro update...   Tue 13 Feb 2018 - 19:36

will check it out, thanks
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